HaptiSonic Artefacts: short paper accepted at CHI’2017 workshop

I will be at CHI’2017 conference, presenting a paper on HaptiSonic artefacts as part of the Things of Design workshop. The workshop explores design research, as a growing mode of research within the HCI community, and the role of the artifact in generating knowledge outcomes from research through design (RtD). Continue reading “HaptiSonic Artefacts: short paper accepted at CHI’2017 workshop”

Postdoctoral position available in multisensory interaction and education

Applications are invited for a Research Associate/Senior Research Associate position in the Bristol Interaction Group (BIG Lab) within the Department of Computer Science at the University of Bristol. The role is part of the EPSRC project “Crossmodal Interactive Tools for Inclusive Learning”, which aims at investigating novel multisensory learning and teaching technologies that supports inclusive interaction between visually-impaired and sighted children in mainstream schools. Continue reading “Postdoctoral position available in multisensory interaction and education”

Welcome to New PhD Student Mohammed Alshahrani

Welcome to Mohammed Alshahrani who joins us to start his PhD on examining multimodal and crossmodal interaction to improve the accessibility and usability of mobile technology for the elderly population. Continue reading “Welcome to New PhD Student Mohammed Alshahrani”

[NEW GRANT] Crossmodal Interactive Tools for Inclusive Learning (CrITIcaL) – 2016/2021

Sponsored by EPSRC Early Career Fellowship

Role: Principal Investigator

I have been awarded a 5-years Early Career fellowship to research and develop interactive learning tools to make mixed classrooms more inclusive of visually impaired students.

I will be exploring answers to questions such as: how do people learn together when they have access to different sets of sensory modalities? And, how can we exploit crossmodal interaction to design more inclusive collaborative user interfaces? Continue reading “[NEW GRANT] Crossmodal Interactive Tools for Inclusive Learning (CrITIcaL) – 2016/2021”

Double awards for our DePIC research into developing technology for blind users

Our DePIC team has won the Award for Best Solution by a Large Organisation at the Connect Ability Challenge event, a software development competition focusing on developing technology that can help improve the lives of people living with physical, social, emotional and cognitive disabilities. The event was organised by AT&T and New York University to celebrate the 25th anniversary of the Americans with Disabilities Act (#ADA25).

Continue reading “Double awards for our DePIC research into developing technology for blind users”

CCmI editor hack wins NIME 2014 hackathon accessibility challenge

This years’ NIME conference, which took place at Goldsmiths University of London, featured a one day hackathon centered around assistive interfaces narrowing down disabling barriers to musical and creative expression. The challenge was the following: “Design a musical device that can be easily configured/modified to make music making accessible to all, including musicians with a disability”. Continue reading “CCmI editor hack wins NIME 2014 hackathon accessibility challenge”

(Audio) Radio interview by Accessible Media Inc.

I have been interviewed together with my colleague Fiore Martin by the Canadian radio station AMI (Accessible Media Inc.) on our work developing accessible multi sensory technology to support visually-impaired audio production specialists.

Listen to the interview here:

Or from this online podcast, we are on minute 13 of the Episode 76


(Article) Peak levels: Anyone can get the sound right

The ‘Peak level meter’ is an essential tool of an audio engineer. It’s used to adjust volume levels. For example, there may be odd moments when a recording is far, far louder than the rest of the track. So loud that the sound will distort when played. The engineer therefore tones it down a bit. Small nudges here and there make a massive difference to the quality of the final sound. A peak level meter is just a gauge that helps. It shows the sound level in real time as the engineer listens to the audio, blinking if the sound even momentarily reaches a critical level where something must be done. It’s completely visual though so is completely inaccessible to a blind person. Continue reading “(Article) Peak levels: Anyone can get the sound right”

(Video) Accessible Peak Level Meter VST Plugin

This video is about a VST Plug designed to provide non-visual access to peak level meters. It uses non-speech sounds in the form of sonification to convey peak level information and the overall signal levels in an audio track. The aim is to help blind and visually impaired musicians and audio production specialist interact with Digital Audio Workstations. Continue reading “(Video) Accessible Peak Level Meter VST Plugin”

DePIC at Visually-impaired musicians’ lives conference

We presented our research at the Visually-impaired musicians’ lives conference, which was held at UCL Institute of Education on 10-11 March 2015. The conference brought together a  very diverse group of participants, whose activities are related to music and visual impairments. Blind musicians and audio producers of course, but also artists, teachers and practitioners working with visually impaired pupils, entrepreneurs working in accessible technology and researchers such as ourselves. Continue reading “DePIC at Visually-impaired musicians’ lives conference”